
Final render











Views to the Process

The retopology process for the character and the modeling of props like the neckless was made in Maya, also de UV's.

The texturing process is a combination of zbrush for high detail and a basic painting, substance painter for roughness, height and add other details.

In blender i set up scene and lights, add textures to the obj object from Maya, create a basic rig for pose the character and then render.
Thanks for watching!